I've been working for Stickley since September 2021 primarily doing product rendering. I developed a process using Cinema4D to batch render multiple finish and cover combinations with a fraction of the work. The team I work with also developed a process to create digital materials from scratch.
I render upholstery now with models generated using 3D scanning, with adjustments and portions of the model done manually. Wood components are all modeled in a parametric engineering software. 
Recliners and Reclining furniture are rendered open and closed. Mechanisms were modeled by me using a handful of images and measurements of the production mechs. 
Casegoods do not use 3D scanning, but manually modeled in Siemens NX. Materials were developed to match wood and metal finishes. 
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